Dark tides in bright shallows,
a hand of cards vs. a galaxy on fire.
No install · desktop browser · battles run 5–10 minutes
Twenty seconds of tide
The doctrine
No micro, no hotbars. Your fleet fights on standing doctrine; your interventions are a hand of snap-order cards, and they are scarce.
AI factions keep a ledger of how you fight. Lean on carriers and they field flak screens next incursion. Solved doctrines rot.
Solid black hulls on luminous nebulae. The nebula does the glowing; only weapons fire outshines the sky.
Ships are built in yards over turns, and every hull you lose thins your very deck. You know your captains by name.
Battles play on a 2.5D plane. Wakes carve the plot into bright water; dying capitals list and sink below the battle line.
From the prototype — actual play
Ember Shallows
Amethyst Trench
Glacier Deep
The war table2497 · Shallow Space
The histories say the Pleiades question was settled by diplomacy. But the Corporation kept ships off the books for a hundred and fifty years, and now their fleets move openly through the colonies — burning the systems that resist. You command Task Force BLACKTIDE, sent to hold the line sector by sector.
The Empire's golden age is over whether you win or not.