BLACKTIDE

Dark tides in bright shallows,
a hand of cards vs. a galaxy on fire.

No install  ·  desktop browser  ·  battles run 5–10 minutes

Twenty seconds of tide

Commander, you are needed on the bridge.

Lance volleys walk the enemy line
Contact — the hand slides live
Galaxy to gun range, one camera

The doctrine

Sir, the situation is evolving.

Quick Battle Orders

No micro, no hotbars. Your fleet fights on standing doctrine; your interventions are a hand of snap-order cards, and they are scarce.

The galaxy adapts

AI factions keep a ledger of how you fight. Lean on carriers and they field flak screens next incursion. Solved doctrines rot.

Woodcut clarity

Solid black hulls on luminous nebulae. The nebula does the glowing; only weapons fire outshines the sky.

Losses are forever

Ships are built in yards over turns, and every hull you lose thins your very deck. You know your captains by name.

Space is an ocean

Battles play on a 2.5D plane. Wakes carve the plot into bright water; dying capitals list and sink below the battle line.

From the prototype — actual play

A capital ship breaking apart between two fireballs in the Ember ShallowsEmber Shallows
An armada advancing through bright purple mist in the Amethyst TrenchAmethyst Trench
An explosion tearing through the fleet line in Glacier DeepGlacier Deep
The galaxy war table: faction provinces over a burning coreThe war table

2497 · Shallow Space

The histories say the Pleiades question was settled by diplomacy. But the Corporation kept ships off the books for a hundred and fifty years, and now their fleets move openly through the colonies — burning the systems that resist. You command Task Force BLACKTIDE, sent to hold the line sector by sector.

The Empire's golden age is over whether you win or not.

Course laid in, Commander. Drives are spooled.

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